About the Book
We live in the digital age where our sense of self and identity has moved beyond the body to encompass hardware and software. Cyborgs, online representations in social media, avatars, and virtual reality extend our notion of what it means to be human. This book looks at the progression of self from the biological to the technological using a multidisciplinary approach. It examines the notion of personhood from philosophical, psychological, neuroscience, robotics, and artificial intelligence perspectives, showing how the interface between bodies, brains, and technology can give rise to new forms of human identity. Jay Friedenberg presents the content in an organized and easy-to-understand fashion to facilitate learning. A gifted researcher, author, and classroom teacher, he is one of the most influential voices in the field of artificial psychology.
Table of Contents
List of Figures
 List of Tables
 Acknowledgments
 1 Introduction 
 Primary Terms: Personhood, Self, and Identity 
 The Psychology of Personhood
 Perspectives on Personhood
 Non-Western Views of Self
 A Few More Ideas on the Self
 The Artificial Self
 Book Overview
 2 The Philosophy of Self
 Historical Conceptions of Personhood and Self
 Three Additional Philosophical Conceptions of the Self
 Personal Identity
 Knowledge of the Self
 Free Will and Determinism
 The Extended-Mind Thesis
 3 The Psychology of Self
 Varieties of Self: The Modern Approach
 Psychological Theories of Self
 Disorders of Self
 4 Brain
 The Neuroscience of Self
 Is There a Specialized Brain System for Self?
 One or Many Neural Selves?
 Neural Models of the Self
 Problems with the Neuroscientific Study of Self
 Responses to Problems with the Neuroscientific Study of Self
 5 Brain + Hardware
 Cyborgs
 Prosthetics
 Neural Prosthetics (Brain-Machine Interfaces or Brain-Computer Interfaces)
 Artificial Memories
 Robotics
 6 Brain + Software
 Technology
 Cyberpsychology
 Varieties of Online Behavior
 Video Games
 7 Avatars
 What Is an Avatar?
 Avatar Typologies
 Avatar Behavior in the Palace
 Avatar Embodiment
 Points of View
 The Proteus Effect
 Representing and Creating the Online Self
 Avatars at Play
 Avatars and Video Role-Playing Games
 Avatars and Identity
 Avatar Case Studies
 The Future of Avatars
 8 Virtual Worlds
 Augmented Reality
 Virtual Worlds
 Virtual Spaces
 A Brief History of Virtual Worlds
 Presence and the Ultimate Display
 A Chronology of VR Systems
 Second Life
 Avatars, Virtual Worlds, and the Digital Self
 Benefits of VR and Virtual Worlds
 Problems with VR and Virtual Worlds
 The Future of the Virtual World
 9 Software Selves
 What Is Life?
 Artificial Life
 Life and Consciousness
 Consciousness
 Artificial Consciousness
 Is Artificial Consciousness Possible? Some Ideas
 Artificial Intelligence
 Artificial Selves as Mindclones and Bemans
 Digital Identity, Personhood, and Rights
 Human Attitudes and Behaviors toward Artificial Selves
 Digital Immortality
 10 Conclusion
 Changing the Self
 The Future of the Self
 The Far Future
 Summary and Main Issues
 References
 Index